Dr PANG, Wing Yan Jasman    彭穎炘 博士
Lecturer II
Department of Cultural and Creative Arts
Contact
ORCiD
0000-0001-6051-5602
Phone
(852) 2948 7841
Email
jwypang@eduhk.hk
Address
10 Lo Ping Road, Tai Po, New Territories, Hong Kong
Scopus ID
57855232000
Research Interests
  • Gamification pedagogy
  • Serious game for intangible cultural heritage
  • Immersive and interactive media
  • Art technology and education
Teaching Interests
  • Game design
  • Visual storytelling
  • Interactive design & production



External Appointments
  • 2024-2026, Deputy Head of Council, Design Education and Incubation Council of HKDA
  • 2020-2024, Executive Committee, Hong Kong Designers Association (HKDA)
  • 2012-Present, Professional Member, Hong Kong Designers Association (HKDA)
  • 2012-Present, Member, Australian Graphic Design Association (AGDA)


Personal Profile

Dr. Jasman PANG is an interdisciplinary creative designer-artist and researcher who is deeply passionate about the intersection of technology, creativity, and education. Dr. Jasman PANG's research and creative endeavors encompass art and design, technology, education, game design, and immersive and interactive media. Her diverse background has allowed her to develop a unique perspective. Dr. Jasman PANG has experience teaching a variety of subjects, including immersive and interactive design, game design, and media literacy, in a variety of tertiary institutions prior to his arrival at the Education University of Hong Kong. Dr. Jasman PANG received a Bachelor of Creative Arts in Multimedia from Macquarie University, Australia, a Master of Design Communication from RMIT University, Australia, and a Doctor of Education from The Education University of Hong Kong. Her teaching expertise encompasses multimedia integration, visual narrative, and game design development. Her research interests encompass human-computer interaction, interactive narrative, and gamification in education.


彭穎炘博士是一位跨領域的創意設計師、藝術家和研究者,深深熱衷於科技、創意與教育的交會點。龐的研究和創作活動涵蓋了藝術與設計、科技、教育、遊戲設計以及沉浸式和互動媒體。她多元的背景使她能夠形成獨特的視角。在來到香港教育大學之前,彭穎炘博士在多所高等院校教授多種課程,包括沉浸式和互動設計、遊戲設計以及媒體素養。彭穎炘博士獲得了澳洲麥考瑞大學的多媒體創意藝術學士學位、澳洲皇家墨爾本理工大學的設計傳播碩士學位,以及香港教育大學的教育博士學位。她的教學專長包括多媒體整合、視覺敘事和遊戲設計開發。她的研究興趣包括人機互動、互動敘事和教育中的遊戲化。

Research Interests

  • Gamification pedagogy
  • Serious game for intangible cultural heritage
  • Immersive and interactive media
  • Art technology and education
Teaching Interests

  • Game design
  • Visual storytelling
  • Interactive design & production



External Appointments

  • 2024-2026, Deputy Head of Council, Design Education and Incubation Council of HKDA
  • 2020-2024, Executive Committee, Hong Kong Designers Association (HKDA)
  • 2012-Present, Professional Member, Hong Kong Designers Association (HKDA)
  • 2012-Present, Member, Australian Graphic Design Association (AGDA)


Research Outputs

Journal Publications
CHENG, L., & PANG, W.Y.J (2024). Making activities for the competency development of school-age children. IEEE Transactions on Education, -, 1-11. https://doi.org/10.1109/TE.2024.3370109
Cheng, L., Lau, L. K. P., & Pang, W. Y. J. (2024). Augmented reality book design for teaching and learning architectural heritage: Educational heritage in Hong Kong Central and Western District.. ACM Journal on Computing and Cultural Heritage, -, 1-15. https://doi.org/10.1145/3655628
Cheng, L., Leung, C. H., Pang, W. H. J. (2024). The International Conference on Music Education Technology 2023: A report. Journal of Music, Technology & Education, 15(2-3), 223-231. https://doi.org/10.1386/jmte_00055_1
Cheng, L., Leung, C. H. & Pang, W. Y. J. (2023). Audience’s expectancy and authenticity of classical music performance by digital musical instrument mobile apps. Music Perception, 41(2), 132-147. https://doi.org/10.1525/mp.2023.41.2.132
Pang, W.Y.J., & Cheng, L. (2023). Acceptance of gamified virtual reality environments by older adults. Educational Gerontology, 49(9), 830-841. https://doi.org/10.1080/03601277.2023.2166262
Pang, W. Y. J., Leung, B. W., & Cheng, L. (2022). The motivational effects and educational affordance of serious games on the learning of Cantonese opera movements. International Journal of Human-Computer Interaction https://doi.org/10.1080/10447318.2022.2112567

Conference Papers
Leung, C. H., Cheng, L., Pang, W. Y. J., & Lam, C. Y. (2024, July). e-Orch - A tablet music app for ensemble participation and music learning.. the 36th International Society for Music Education World Conference, Helsinki, Finland.
Pang, W. Y. J. (2024, July). Developing a gamified software for formative assessment of practicing Cantonese opera body movement.. the 36th International Society for Music Education World Conference, Helsinki, Finland.
Leung, C. H., Pang, W. Y. J., & Cheng, L. (2023, August). Authenticity and expectedness of digital musical instrument for simulated orchestral performance: A case study of e-Orch. the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
Pang, W. Y. J., & Leung, B. W. (2023, August). The design process of serious game implementation in Cantonese Opera movement learning. The 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
Pang. W. Y. J., & Leung. B. W. (2022, July). Design a gamified software for the transmission of Cantonese opera body movement. 35th World Conference of the International Society for Music Education, Online.
Pang. W. Y. J. (2021, February). Cantonese opera: Transmission of Sustainability in Hong Kong: Gamified pedagogy in Cantonese opera body movements studies. Dean’s Research Fund FLASS) Research Seminar, Hong Kong.
Cheng, L., & Pang, W.Y. J. (2020, December). Experiencing interactive design in undergraduate general education. the International Conference on Learning and Teaching 2020, Hong Kong, China..
Cheng, L., & Pang, W.Y. J., Lee, O. L., & Chan, H.S. (2020, November). Virtual reality (VR) rehabilitation gaming design. the International Conference on Gerontechnology, Hong Kong, China.