YoSTEM-GPT! HKSTP EdUHK-HKSTP Co-Ideation Programme
Project Start Year: 2024, Principal Investigator(s): TING, Fridolin Sze Thou
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Prompt Engineering for Effective Personalized Learning: Unlocking the Potential of Large Language Models for Science and Mathematics Education In this project, we investigate personalized and active learning in STEM related subjects through prompt engineering techniques implemented though a chatroom integrated with generative AI.
Project Start Year: 2024, Principal Investigator(s): TING, Fridolin Sze Thou
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Asian Universities Student Entrepreneurship Ideation Challenge (AUSEIC) Competition The Asian Universities Student Entrepreneurship Ideation Challenge (AUSEIC) Competition is an inter-disciplinary and inter-institutional innovation and entrepreneurship development competition jointly organized and headed by the Education University of Hong Kong (EdUHK), and 6 other universities across asia for the 2023-24 academic year: Ateneo De Manila University (Ateneo), East China Normal University (ECNU), National Institute of Education, Nanyang Technological University Singapore (NIE-NTU, Singapore), Royal Melbourne Institute of Technology (RMIT) Australia and Universiti Kebangsaan Malaysia (UKM). The objectives of AUSEIC are to 1. encourage students’ innovation and entrepreneurship to address Asian social and education related issues (in equity, diversity and inclusion); 2. prepare student teams to be future innovators and entrepreneurs with global perspectives; and 3. lay the foundation for an Asia-wide innovation and entrepreneurship scheme for university students.
Project Start Year: 2023, Principal Investigator(s): TING, Fridolin Sze Thou
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IncentivizED: A platform to motivate students’ whole development education This projects will investigate the fundamental question: how can we encourage learners to adopt positive habits and behaviors and motivate their whole person development? In this project, we propose to develop and design, using gamification and goal setting theory, a web-based platform, called IncentivizED (combining two words, incentivize and education), to record and reward preferred positive behavior, e.g., preferred active learning behavior, green behavior, physical fitness behaviors and experiential learning activities. Understanding how to effectively motivate and encourage whole person development of a student is essential for educators and institutions and may be achieved through encouragement of positive behavior in students, such as active learning, healthy lifestyles, and sustainable practices.
Project Start Year: 2023, Principal Investigator(s): TING, Fridolin Sze Thou
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LearnToEarn: Motivating active learning and teaching through a reward-based student response system (SRS) The main objective of LearnToEarn is to increase active learning and teaching in students and teachers, respectively, by rewarding students and teachers for their active engagement with learning, and teachers for their implementation of active teaching pedagogies, respectively.
Project Start Year: 2022, Principal Investigator(s): TING, Fridolin Sze Thou 陳世道
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Peer interaction in VTL #3: Motivating active and collaborative learning through a reward-based student response system in VTL environment The main objective of LearnToEarn, a student response system, is to increase active learning and teaching in students and teachers, respectively, by rewarding students and teachers for their active engagement with learning, and teachers for their implementation of active teaching pedagogies, respectively
Project Start Year: 2021, Principal Investigator(s): TING, Fridolin Sze Thou 陳世道
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Developing Active Learning Pedagogies and Mobile Applications in Secondary School Mathematics Education The project aims at exploring and developing three active learning pedagogies to increase student engagement in learning Mathematics at secondary level by adapting existing or developing new mobile applications, and increasing students' overall learning outcomes in Mathematics through active learning. 3000 S1-3 students and 25 teachers from 5 participating schools will directly benefit from the project. The proposed deliverables include learning and teaching resources, e-learning platforms, a research paper and an online platform to promote active learning in secondary school Math/STEM education.
Project Start Year: 2020, Principal Investigator(s): TING, Fridolin Sze Thou 陳世道
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