Dr TING, Fridolin Sze Thou    陳世道 博士
Senior Lecturer I
Office of the Vice President (Research and Development)
Contact
ORCiD
0000-0001-7432-0187
Phone
(852) 2948 7615
Email
fridolin@eduhk.hk
Address
10 Lo Ping Road, Tai Po, New Territories, Hong Kong
Scopus ID
57210151107
Research Outputs

Journal Publications
Shroff, R. H., Ting, F. S. T., Chan, C. L., Garcia, R. C. C., Tsang, W. K., & Lam, W. H. (2023). Conceptualisation, measurement and preliminary validation of learners’ problem-based learning and peer assessment strategies in a technology-enabled context. Australasian Journal of Educational Technology, 39(1), 1–18. https://doi.org/10.14742/ajet.7214
Ting, F.S.T., Shroff, R.H., Lam, W.H. et al. (2022) “A Meta-analysis of Studies on the Effects of Active Learning on Asian Students' Performance in Science, Technology, Engineering and Mathematics (STEM) Subjects”. Asia-Pacific Edu Res https://doi.org/10.1007/s40299-022-00661-6
Chi Lok CHAN, Ronnie SHROFF, Wing Ki TSANG, Fridolin TING, Raycelle GARCIA (2022). Assessing the Effects of a Collaborative Problem-based Learning and Peer Assessment Method on Junior Secondary Students Learning Approaches in Mathematics Using Interactive Online Whiteboards during the COVID-19 Pandemic. International Journal of Mobile Learning and Organisation;, TBD, 1-10. https://doi.org/10.1504/IJMLO.2023.10047228
Ezeamuzie, N., Leung, J., Ting, F.S.T. (2021)   “Unleashing the Potential of Abstraction from Cloud of Computational Thinking: A Systematic Review of Literature”, Journal of Educational Computing Research. https://doi.org/10.1177/07356331211055379

Projects

IncentivizED: A platform to motivate students’ whole development education
This projects will investigate the fundamental question: how can we encourage learners to adopt positive habits and behaviors and motivate their whole person development? In this project, we propose to develop and design, using gamification and goal setting theory, a web-based platform, called IncentivizED (combining two words, incentivize and education), to record and reward preferred positive behavior, e.g., preferred active learning behavior, green behavior, physical fitness behaviors and experiential learning activities. Understanding how to effectively motivate and encourage whole person development of a student is essential for educators and institutions and may be achieved through encouragement of positive behavior in students, such as active learning, healthy lifestyles, and sustainable practices.
Project Start Year: 2023, Principal Investigator(s): TING, Fridolin Sze Thou
 
LearnToEarn: Motivating active learning and teaching through a reward-based student response system (SRS)
The main objective of LearnToEarn is to increase active learning and teaching in students and teachers, respectively, by rewarding students and teachers for their active engagement with learning, and teachers for their implementation of active teaching pedagogies, respectively.
Project Start Year: 2022, Principal Investigator(s): TING, Fridolin Sze Thou 陳世道
 
Peer interaction in VTL #3: Motivating active and collaborative learning through a reward-based student response system in VTL environment
The main objective of LearnToEarn, a student response system, is to increase active learning and teaching in students and teachers, respectively, by rewarding students and teachers for their active engagement with learning, and teachers for their implementation of active teaching pedagogies, respectively
Project Start Year: 2021, Principal Investigator(s): TING, Fridolin Sze Thou 陳世道
 
Developing Active Learning Pedagogies and Mobile Applications in Secondary School Mathematics Education
The project aims at exploring and developing three active learning pedagogies to increase student engagement in learning Mathematics at secondary level by adapting existing or developing new mobile applications, and increasing students' overall learning outcomes in Mathematics through active learning. 3000 S1-3 students and 25 teachers from 5 participating schools will directly benefit from the project. The proposed deliverables include learning and teaching resources, e-learning platforms, a research paper and an online platform to promote active learning in secondary school Math/STEM education.
Project Start Year: 2020, Principal Investigator(s): TING, Fridolin Sze Thou 陳世道
 
Prizes and awards

Faculty of Science Award for Outstanding Performance in Team Teaching (Team Leader)
See https://www.polyu.edu.hk/ama/news-and-events/news/2022/fast-faculty-awards-for-outstanding-achievement-2021/
Date of receipt: 24/12/2021, Conferred by: The Hong Kong Polytechnic University
 
Silver in the “Science of Learning" Category in Reimagine Education Award
This prize will be given to the project that most successfully furthers scientific, humanistic and critical theoretical understanding of learning, engages in the design and implementation of learning innovations, and consequently improves instructional methodologies. See https://content.qs.com/re21/Reimagine_Education_Winner_List_20211215.pdf
Date of receipt: 8/12/2021, Conferred by: Wharton-Quacquarelli Symonds (QS) Reimagine Education Awards and Conference
 
Bronze in "K12" Category at Reimagine Education Awards
Reimagine Education has grown significantly since its inception, and one direction of that growth is towards the K12 sector. This award will be given to the project doing most to improve teaching, learning, or employability at the K12 level. See https://content.qs.com/re21/Reimagine_Education_Winner_List_20211215.pdf
Date of receipt: 8/12/2021, Conferred by: Wharton-Quacquarelli Symonds (QS) Reimagine Education Awards and Conference